![]() ![]() The WAV files can be named anything you want, as the mod loader uses index.txt to generate the proper names in memory. To use sound effect folders, your folder must have the same name as the DAT file you are replacing, and the folder must contain an "index.txt" file with the name of a WAV file to be loaded on each line. Having ADX voices fixes an issue where the game would lag when voices are played in rapid succession, as the following video demonstrates: ![]() The SADX Mod Loader now has support for ADX voices and sound effect folders. I don't expect to do much with it, but I guess we'll see where it goes. sandwich? Here you'll find information on various projects I make or contribute to.
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